As mention above there is no ammo count on weapons and no way to properly keep score of what is happening around the map. For example, during character select, no indication that you have to select using the circle and sometime the circle fills up fast and you are stuck with a random class. There are certain bugs and things which I think should be added. User Interface in this game need a overhaul. This is all great but could use a little polish like adding a transforming animation in first person view because currently your first person view is empty while you cannot move during the transformation. When the meter is full, pressing Triangle on the controller will turn you into a tank with more health and cannon which can one shot people if you get a direct hit. There is a meter which fills up as time go by or while getting points. The exhaustion sound bug makes the sound louder than the sound of your gun being fired sometimes and it gets a little irritating. The only reason I can think off not to sprint is to avoid the sound bug which makes the loud exhaustion sound of your soldier while you are sprinting. It is also a weird thing able to shoot while sprinting and as far as I can tell, sprinting has no disadvantage beside the weird speed difference when you strafe. There are also Mystery Boxes around the map which give power up from falling piano to a rocket you can ride. This makes enemy encounter sometimes hard as you have to finish all you ammo before you reload not knowing how many you have left. There are a few issues with the weapons like how weapons cannot be reloaded (No reload button) or there is no ammo count UI. These are all unique and fun to play with and well balanced if I might add. Abilities are activated by pressing Circle on the controller and can vary from dropping food to heal or rocket jumping. There is no jumping in this game, but these jump pads helps you fly across the map.ĭifferent classes have different weapons and abilities. Also this in this game, your health does not regenerate so, the only way to health is to kill pigs or chicken around the map or from a soldier with a picnic basket. The movement of the character is slow and is you enable sprint, it move a little faster but the speed between sprinting and strafing is different and need time getting used to. Tuning up the sensitive of your aiming will leave you weird acceleration of your aim. The movement of your character is good but the aiming with the controller need some getting used to. The only issue is the audio bug which happens sometimes which make some of the volume between sound clips sometimes sound louder or softer.īeing a First Person Shooter, some people will feel familiar already with the controls of the game. The audio used in the game is good with the soldier saying to weapons firing. There might need a few UI adjustments in the map and character view and those we will discuss in depth more in this review. The maps are model nicely and I could find little fault with any of the graphics. Certain nice touches like when a person is turning white means he is about to die gives a sort of a life bar indication. The animations of seeing a soldier being shot at is funny to see. So comparing World War Toons to other shooters is a bit of a no no.īeing a comical FPS, the visual fit the game perfectly. Even if they are in the same genre, the general tone is all different. World War Toons versus Call of Duty or Battlefield is like comparing Mario Kart to Gran Turismo or Forza. I will talk about the overall of the game before diving into the VR aspect as this is one game that allows you to play both with or without the PSVR. Being free to play, it is one of the most anticipated games for the Playstation VR and has a lot to live up to plus the amount of advertising done by Playstation themselves. World War Toons is a First Person Shooter release by Roqovan Studios, a rebrand of Reload Studio.
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